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Screenshot and station build by SkylordLuke. Unless it’s absolutely necessary, changes after this will only affect smaller aspects. This will also likely be the last major change to balance for ships. Thanks to all the quifire members who developed and tested these changes. Adjusted some chamber abilities, such as scanning and Thrust Burst.Ī more detailed document is available here: Adjusted bomb to hopefully be more usable (see document below) Worked with Schine to fix missile guidance Replaced the broken Doom Beam with a high-range pulse laser Helped to track down and resolve the infamous 'tunnelling' bug with cannon projectiles Buffed Anti High Damage chamber, lowered threshold for "High Damage" to better protect against large hits. Nerfed/adjusted Anti Low Damage chamber to only block actual low damage relative to shield capacity Buffed shields relative to weapons overall (should make thick or slanted armor more viable) Made armor layering/stacking significantly more effective. Made diminishing returns on thrust harsher. There should be more variance in ship maneuverability and top speeds now depending on ship size and design. Changed chamber size formula, to not force certain reactor sizes for optimal mass efficiency Rebalanced chamber capacity requirements across the board (see document below) Set maximum power from stabilization to 100%. The following is a short overview of the most important changes, with a more comprehensive document of all changes available via a link below. The Quickfire config changes cover a broad spectrum of StarMade's systems, which have been determined to be broken or imbalanced in the vanilla game. schema, the Schine crew, and the StarLoader Team & Community. Special thanks to the StarLoader Team & Community as well.) (special thanks to all the people working on the code already, enabling new updates. If you like to contribute, please feel free to send me (schema) a PM in the StarMade discord. The code is currently open on an invite-based system until we made sure that everything is in order. Check the StarLoader discord for tutorials. The modding API is a work in progress and subject to change, but many of the core systems are in place. Servers may still experience a few bugs, however, but hopefully not many. Joining modded servers will automatically download the mods needed to join. Note that there may be some bugs, please report these to the StarLoader discord There is also an addition of an in-development mod loader. Defensive effects (such as armor chambers and innate defenses from the BlockBehaviorConfig) are now functional. Fixed an issue where all defense ratings were multiplied by zero.Effects and defenses now use a more straightforward formula, where the defense rating subtracts a percentage of incoming damage in the corresponding offensive effect type.Made factory progress bars not factoring in the Factory Bake Time chamber.Fixed the "Require authentication" being enabled by default, making people unable to log into single player without uplink.It fixes a few bugs, as well adds a mod-loader.
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As announced this is a minor update by the community, already using the opened codebase.
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